<table>
  <tr>
    <td>URL</td><td><input id="SkinnedMeshTab_URL"/></td>
  </tr>
  <tr>
    <td>Vertices count</td><td><input id="SkinnedMeshTab_VerticesCount" disabled="true"/></td>
  </tr>
  <tr>
    <td>Indices count</td><td><input id="SkinnedMeshTab_IndicesCount" disabled="true"/></td>
  </tr>
  <tr>
    <td>LOD count</td><td><input id="SkinnedMeshTab_LODCount" disabled="true"/></td>
  </tr>
  <tr>
    <td>Is created VBO</td><td><input id="SkinnedMeshTab_IsCreatedVBO" disabled="true"/></td>
  </tr>
</table>
--Animations------------------------------
<table>
  <tr>
    <td>FPS</td><td><input id="SkinnedMeshTab_FPS" disabled="true"/></td>
  </tr>
  <tr>
    <td>Animation</td><td><select onchange="updateAnimationInfo()" id="SkinnedMeshTab_AnimationList"/></td>
  </tr>
  <tr>
    <td>Key count</td><td><input id="SkinnedMeshTab_KeyCount" disabled="true"/></td>
  </tr>
  <tr>
    <td>Duration</td><td><input id="SkinnedMeshTab_Duration" disabled="true"/></td>
  </tr>  
</table>
<table>
  <tr>
    <td><button onclick="toStartAnimatedMesh()" style="width: 35px""><|</button></td>
    <td><button onclick="playAnimatedMesh()" style="width: 35px">></button></td>
    <td><button onclick="toEndAnimatedMesh()" style="width: 35px">|></button></td>
    <td>Speed<input value="1.0" onchange="updateAnimatedMeshPlaySpeed();" style="width: 30px" onkeypress="return isNumberKey(event);" type="text" id="SkinnedMeshTab_PlaySpeed"/>x</td>
    <td>Loop<input type="checkbox" id="SkinnedMeshTab_IsLoop"></td>
  </tr> 
</table>

